Fantasia Express

November 3, 2017

Invisible Arts Network

November 3, 2017

Sonic Market

May 17, 2017

Cakenocake

February 3, 2016

BIGMOUTH

October 11, 2015

Emofie

September 5, 2015

Townsend lane – WAITING

July 22, 2014

Kindred Spirits – Tate Liverpool

June 11, 2014

When I grow up…

June 3, 2014

TILO: Arts Digital RnD

May 5, 2014

MeYouandUs Miguel Perera Brazil

May 5, 2014

MeYouandUs – exquisite corpse

May 5, 2014

Handprint media city

A London 2012 festival project View project page

May 5, 2014

Humble market site

May 5, 2014

Lancaster university seminar

May 5, 2014

MeYouandUs Manchester BBC big screen

May 5, 2014

Townsend lane

May 5, 2014

Handprint Olympics

May 5, 2014

Lowry to life

May 5, 2014

Handprint Manchester

May 5, 2014

Philosophy Hill

One of the installations from Humble market, A gallery space built with a false hill and a combination of picnicRead more →

May 5, 2014

Carnival Taxi

One of the installations from Humble market,  Film captured with a multiple camera rig from a car in a BrazilianRead more →

May 5, 2014

26:14:17

A permanent install in a health centre waiting room. View project page

May 5, 2014

Handprint Trafford centre

May 5, 2014

Intimatron

One of the installations from Humble market, Brazilian pay phones re-engineered to allow for visitors to answer questions using the phoneRead more →

May 5, 2014

The humble market

May 5, 2014

time and weather

Example of content based around live data. The idea of using weather data was an obvious choice, and we definitelyRead more →

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Fantasia Express

Fantasia Express was a 12-month research and development project awarded by InnovateUk to Meyouandus and in collaboration with LNER.

To demonstrate the application of location-based augmented reality within and outside a moving train carriage through the development of a world-class immersive experience for train passengers. It used innovative storytelling to connect passengers to the locations they traveled through in entertaining and engaging ways.

It culminated in a public trial for two weeks on the East coast mainline between London and Newcastle in February 2019. The results showed a great potential to enhance train travel and importantly create a more shared experience for families and groups.

Actually, that is a lie, the fantasia Express is an alien spaceship sent to earth to capture relics of our imagination. A cross between “Predator” and “The Hitch-hikers Guide to the Galaxy”.

collaborators: Corporation Pop, Immersivestorylab, LNER

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Invisible Arts Network

We became artists in residence for Rural Media to lead a 6 month project developing a new arts network for Herefordshire that would bring artists, developers and Arts organisations together to look at the use of creative technology in contemporary practice. We launched the network (IAN) with a large event (with a lot of help from our friends Mash Cinema) that combined a day conference with a public party in the evening. Called the happening it was a celebration of 1960’s psychedelia combined with the latest 360 cinema, virtual reality, and digital art

View Rural Media project page

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Sonic Market

Every hour The Sonic Market collects the sounds it hears and makes some of its own. It then processes them in real time as they are transformed by live weather data. These altered noises are unobtrusively re-broadcasted into the space that created them –transforming the whole market into an unpredictable musical instrument.

commissioned by Brighton Digital Festival 2017

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Cakenocake

Can you effect pedestrians movements by asking them questions on a large signboard?
Which side of the street they walk is their answer.
Some political, some physical, some spiritual, some stupid.

We decided to make a small personal project, unplugged, no technology, nobody else, just us hitting Liverpool high street for one weekend in August 2016.

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BIGMOUTH

“Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth.”
this quote by Oscar Wilde sums up BIGMOUTH
A Public participatory artwork, a cross between a confessional and room 101. BIG MOUTH invited people to think about what they felt was wrong with the world or their life and tell the bigmouth. Once they left their message they could look through an eyepiece on the side of the installation and see their message become the head of a small demon who would take the burden away. The idea was to present speech not as audio but as the physical movements of the mouth. This also meant people could express personal and secret thoughts.
Tomo created the demon illustrations for the project
Commissioned by Metal Liverpool as part of the Liverpool provocations event metalculture.com/projects/liverpool-provocations-a-series-of-artistic-interruptions/
thanks also to Ben and Tom at pufferfishdisplays.co.uk/ for helping us with the crazy spherical projection system

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Emofie

Combining selfies and emojis, make fun animations for sharing, soon to the app store…

It’s just a piece of art…
You look at it, play with it, share it and keep on walking

For family, friends, colleagues, on a date or going solo.
To remind yourself, we are all basically the same.
From Meyouandus with design love by @tweeclare
Piano by one of the family

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Townsend lane – WAITING

The bus routes represent the arteries of the community and many people visiting the health centre will arrive on one of these buses. We liked the comparison of people waiting in a health centre looking at people waiting at Bus-stops.

The installation comprises two large plasma screens mounted portrait and showing random clips of the 72 local people we selected from a week long residency videoing people at bus stops.The videos where purposefully taken on hot days in the summer. The summer is an important consideration, as it will give all materials a positivity and brightness especially when viewed in the winter months.

A second element to the installation is based on the stories and images collected online around the the Bus theme. These images and sounds are updated weekly and reflect the themes of Past, present and future. The audio is based on short loops of interviews of local people fed through a hyper directional speaker that is only audible to people standing in front of the installation. The images are also triggered when people approach the installation and are displayed in clusters of collages based on any movement detected within 2 m of the screens.

The community engagement is led by tenantspin with ABCC, facilitating local people to make live recordings, work with the artists and also research other related material. Once the artwork is launched these community channels will still feed content into the project.

[In Townsend Lane there was] ‘a much greater emphasis on community involvement,
community engagement in the whole process. So it wasn’t a case of somebody producing a piece of art, bringing it in and then going away again…I just think in terms of what we are trying to achieve for LSHP. It feels better in that sense, because, you know, it’s more community design into the building, it’s integration, not just physically, a holistic effort, if you will. You know, it’s a community building, it’s there for the community, to actually have them feeling like part of it is quite a significant achievement.’
Andy Holmes, Design Coordinator at Galliford Try

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Kindred Spirits – Tate Liverpool

 

installation, Tate Liverpool, July 2014

Inspired by the Mondrian exhibition at Tate Liverpool, we collaborated with the Tate Collective and Costumologists to create an evening take-over of Liverpool’s Tate Gallery, with live bands and interventions. Visitors were given the choice of four coloured tickets, each representing a feeling based on the writings of Mondrian. They then went on a journey, creating costumes with the Costumologists before having their picture taken in four photobooth stations and then being taken on tours that eventually led to our installation on the fourth floor. Here people scanned the bar-code on their ticket and where instantly presented with the image they had taken earlier and then all the images of the other visitors with their colour.

36 x 40-inch screens fed from 36 raspberry pi’s via 0.5 km of Cat5 cable to a master server. A custom webapp for capturing photographs on the first floor and automatically sending them over wifi to the fourth floor.

Audio, specially commissioned for the project by Kepla
soundcloud.com/kepla-cuts/festival-of-colours-for-mondrian

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When I grow up…

Interactive artwork and data capture commissioned for Sparks children’s digital festival at Phoenix Arts centre, Leicester
Setup: a fixed iPad in front of the large cafe video wall. Participants can interact actively or passively –

In active mode, visitors use the iPad to select their chosen future career, age and appearance. They will then see themselves immediately reflected as a hand illustrated avatar on the screen which mimics their body movements.
Their avatar will be stored in a database and displayed to subsequent visitors.

In passive mode, any visitor who walks in front
of the screens will be reflected as one of the previously saved avatars. If they jump then their character will change to a different one

music: Chilly Gonzales – White Keys (from SOLO PIANO II)

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TILO: Arts Digital RnD

Tilo has been developed over the last 12 months as part of the Digital RnD fund in the arts. The collaboration was led by media artists MeYouandUs, with technical and strategic support from digital agency Amaze and digital signage company Pixel Inspiration.

The Institute of Consumer Psychology used quantitative methods to understand the publics flow and behaviour before and after the introduction of the TILO system. TheCreative Exchange at Lancaster University took a more qualitative arts research perspective on how an arts organisation might take advantage of smart screens in these spaces to explore new marketing, branding, social and curatorial approaches to public engagement. The system is being piloted in FACT Liverpool and Phoenix Leicester.

We want Tilo to become the industry standard system for digital screens in cultural venues. To create a network that can share a library of innovative digital projects to engage and communicate with their visitors in new ways.

For Tilo to commission artists to create new and showcase existing work. Especially with interactive and personalised projects that engage audiences and venues over tim

View project page

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MeYouandUs Miguel Perera Brazil

Public Intervention in the town square of Miguel Perera, Rio, Brazil 2012
part of our MeYouandUs artworks

Visit project page

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MeYouandUs – exquisite corpse

Part of our MeYouandUs series of interactive artworks

Visit project page

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Humble market site

A 3 day performance under a railway arch as part of the closing festival of the North West cultural Olympiad

View Project page

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MeYouandUs Manchester BBC big screen

Part of our MeYouandUS series of public interactive artworks shown on various BBC big screens across UK

View project page

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Townsend lane

Townsend Lane, Permanent install in a health centre waiting room.

The bus routes represent the arteries of the community and many people visiting the health centre will arrive on one of these buses. We liked the comparison of people waiting in a health centre looking at people waiting at Bus-stops.

The installation comprises two large plasma screens mounted portrait and showing random clips of the 72 local people we selected from a week long residency videoing people at bus stops.The videos where purposefully taken on hot days in the summer. The summer is an important consideration, as it will give all materials a positivity and brightness especially when viewed in the winter months.

A second element to the installation is based on the stories and images collected online around the the Bus theme. These images and sounds are updated weekly and reflect the themes of Past, present and future. The audio is based on short loops of interviews of local people fed through a hyper directional speaker that is only audible to people standing in front of the installation. The images are also triggered when people approach the installation and are displayed in clusters of collages based on any movement detected within 2 m of the screens.

The community engagement is led by tenantspin with ABCC, facilitating local people to make live recordings, work with the artists and also research other related material. Once the artwork is launched these community channels will still feed content into the project.

[In Townsend Lane there was] ‘a much greater emphasis on community involvement,
community engagement in the whole process. So it wasn’t a case of somebody producing a piece of art, bringing it in and then going away again…I just think in terms of what we are trying to achieve for LSHP. It feels better in that sense, because, you know, it’s more community design into the building, it’s integration, not just physically, a holistic effort, if you will. You know, it’s a community building, it’s there for the community, to actually have them feeling like part of it is quite a significant achievement.’
Andy Holmes, Design Coordinator at Galliford Try

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Handprint Olympics

Handprint 2012 combined an on-line artwork with a series of live interventions and culminated in a large-scale mass participation projection.

The on-line component was integrated within “WE PLAY” the North West’s cultural legacy programme for the London 2012 Olympic and Paralympic Games. The “WE PLAY” website was the central social and information hub of this activity allowing users to sign-up and earn rewards for their participation in the program of events. Handprint 2012 offered the members the opportunity to also become part of the artwork. It visualised the connections and activities of all members

The final installation took place on September 9th -12th 2012 as part of the closing cultural Olympiad festival in Avenham park, Preston. Where 4 large projectors and two scanning stations enabled hundreds of people to scan their hands and see them projected onto a large railway bridge.The bridge in itself provided a strongly symbolic canvas. One surprise element was seeing the hands seemingly touch the water and we created animations on site to strengthen this perspective, having the hands appear to come out of the water.

 

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Handprint Manchester

Live hand projection onto Manchester’s second tallest building
December 2008

View project page

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Philosophy Hill

One of the installations from Humble market, A gallery space built with a false hill and a combination of picnic blankets, head sets and a large spherical 3d roof projection.

View Project page

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Carnival Taxi

One of the installations from Humble market,  Film captured with a multiple camera rig from a car in a Brazilian carnival  and re projected onto a replica Rio taxi placed in a gallery space. Alongside fake radio station audio

View Project page

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26:14:17

A permanent install in a health centre waiting room.

View project page

close

Handprint Trafford centre

A London 2012 festival project

View project page

close

Intimatron

One of the installations from Humble market, Brazilian pay phones re-engineered to allow for visitors to answer questions using the phone pads to an increasingly personal narrative

View Project page

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The humble market

Humble market project, a London 2012 festival project in collaboration with Anglo/Brazilian performance company ZU UK

View Project page

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time and weather

Example of content based around live data. The idea of using weather data was an obvious choice, and we definitely went to town on this. We use live local weather data from the BBC combined with hardware temperature and humidity sensors on the “internet of things” ninja block platform. This data is then combined with the time, date, sunset and evening to create keywords that are in turn used to query a curated list of flickr groups to bring back contextual images to form a simple animated visualisation. On paper, this all sounded boringly complicated but the end result is a surprisingly mesmerising and during sunsets even a little romantic.

One of the mini projects created as part of TILO A Hybrid display system for cultural venues

View project page